
Season 1 is the real launch. Open beta is us proving the core loop holds up; Season 1 is when the city opens properly.
**A player-run economy.** Shops you actually own, city contracts worth taking, and prices set by the people trading rather than by us. Market taxes fund city events, so a busy economy makes the whole server better off.
**The prison break loop, finished.** Getting sent down is currently the end of a session. In Season 1 it's the start of one — escape routes that rotate, allies who can smuggle you tools, and a way to earn your way out rather than wait it out.
**City ranks with somewhere to go.** The full ladder from newcomer to a seat on the trade council, with the competitive tiers resetting each season and the personal unlocks staying yours.
**Land beyond the walls.** More room to claim, better tools for running a town, and reasons to build outward instead of everyone crowding the spawn district.
We're not putting a date on it yet, and that's deliberate. We'd rather ship when the beta has told us what's actually broken than announce a date and either miss it or ship something half-tested. The announcement goes to Discord first.
